Customize
Open an avatar from Home and you are in the Studio. Your avatar stands in a live viewport, and a rail of panels runs along the side. Every panel edits one aspect of the avatar, and the viewport updates the moment you change anything. Nothing here can break your avatar, and everything can be changed again later.
The camera dock under the viewport jumps between Full, Face, and Feet views, so detail work never means fighting the camera.
The body this avatar is built on. Everything else layers on top of it.
An avatar keeps its base for life. To build on a different base, start a new avatar from Home. Buying a base in the store adds it to the list automatically.
Wardrobe
Section titled “Wardrobe”The outfits and accessories you have added to this avatar. Tap an item to wear it, tap another to swap. Items imported through the Library appear here already sorted into outfits, hair, and accessories.
The Library button in the corner of the panel takes you straight to importing if something is missing. See Import your assets for how items get here.
Recolor anything your avatar wears. Style lists what is currently worn, each with its materials, and Edit opens the controls for one material.
What you can adjust depends on what the creator built into the material, grouped into plain-language sections:
- Main Color: the color and texture, plus extra color layers if the creator added them.
- Shadow: how shading falls, its colors, border, blur, and strength.
- Glow (Emission): the parts that light up, their color and strength.
- Outline and Rim Light: the accent lines and edge lighting.
- MatCap: the metallic or glossy sheen.
- Rendering: transparency handling.
- AudioLink: parts that react to world audio in VRChat. The preview has no audio source, so check this one in game.
Colors open a full color wheel with brightness control, hex entry, and swatches. Every control has a reset arrow, so experiments are always safe.
Shape sliders set your avatar’s resting look. They use the face and body shapes its creator built in, so the options vary from avatar to avatar.
A few shapes are reserved by VRChat for lip sync and blinking. LAS labels those, and edits to them only show while your avatar’s face is idle in game.
Physics
Section titled “Physics”Physics makes hair, ears, tails, and skirts move. Each chain gets a preset, and choosing Custom unlocks fine-tuning with plain-language knobs:
- Follow: how closely the chain follows movement.
- Wiggle: how much it keeps swinging afterwards.
- Calm while walking: higher means less flailing when you move around.
- Droop: how much gravity pulls it down.
- Max swing angle: keeps skirts from flipping up or clipping through the legs.
Two switches per chain control whether other players can grab or pose it.
Equipped
Section titled “Equipped”Everything your avatar is wearing right now, part by part. This is where you handle overlaps: switch a part to Removed to leave it out of uploads entirely, like the body’s own shoes under a pair of boots, or use the eye icon to choose whether a part starts shown or hidden in game.
Abilities
Section titled “Abilities”Abilities are the switches and sliders on your avatar’s menu in VRChat: outfit toggles, glow controls, anything you want to flip while playing.
The panel shows your avatar’s whole menu, arranged as it appears in VRChat. Shipped abilities came with the avatar or an outfit, and Custom ones you create here. Drag rows to rearrange the menu or move entries into submenus.
VRChat gives every avatar a fixed budget of expression memory, where a toggle costs 1 bit and a slider costs 8. LAS tracks the total for you and warns before you go over. If you do go over, you can remove an ability or two, or let the build try to compress them.
Next step
Section titled “Next step”Once your avatar looks right, test it to see it move before uploading.
